/PRNewswire/ — Overall total consumer spending on video games in the U.S. totaled $60.4 billion in 2021, an 8 percent increase over 2020, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group. This figure includes revenues from all content categories (including full-game, post-launch and subscription spending across console, cloud, mobile*, portable, PC and VR platforms), hardware and accessories.
“The growth and impact of the video game industry over the past year underscores the sustained trends we have seen for several years, namely that people of all ages and demographics are playing video games for joy and competition, connecting with others, learning and mental stimulation, as well as much needed stress relief,” ESA President and CEO Stanley Pierre-Louis said. “The video game industry drives a dynamic and growing entertainment ecosystem that not only provides engaging interactive content, but also spurs local economic growth through live esports competitions, educational opportunities and high-wage careers.”
Gains were seen across console and PC subscription spending, digital post-launch content spending across console, PC and VR, as well as hardware and accessories. Overall, content spending in 2021 reached $51.7 billion, an increase of 7 percent over 2020. Hardware rose to $6.1 billion, a 14 percent increase. Accessories generated $2.7 billion in consumer spending, a 2 percent increase.
“The video game industry continued to thrive in 2021, energized by new platforms and content joining some existing consumer favorites. Due to strong demand, PlayStation 5 and Xbox Series consoles remained hard to find throughout each platform’s first full year in market, while existing platforms such as Nintendo Switch, PC and Quest 2 delivered strong sales and engagement,” NPD games industry analyst Mat Piscatella said. “Video game players enjoyed a wide range of options in the variety of games to enjoy, platforms to play them on, and ways to engage with them. Sales gains were seen across several segments, from hardware to accessories, and from subscription services to digital post-launch recurrent spending.”
Mobile data provided by Sensor Tower showed U.S. consumer spending in mobile games increased 14 percent from 2020.
“U.S. mobile games spending maintained its pandemic-boosted momentum from 2020 through 2021, with December capping off a stellar year for the U.S. mobile game market as the third largest month for spending in the past three years and the best December on record. All of this despite headwinds, including a clampdown on attribution data many feared would disrupt the very underpinnings of the industry,” Sensor Tower Head of Insights Randy Nelson said. “The outlook for 2022 sees a continuation of this growth velocity, on a wave of emerging trends that are growing the overall player base, such as console cross-play and high-spec mobile reimaginings of popular console franchises.”
Top Games in the U.S. in 2021 | |||
PC/Console (full-game sales only) – Best Sellers | Mobile – Top Grossing | ||
Rank | Title | Rank | Title |
1 | Call of Duty: Vanguard | 1 | Candy Crush Saga |
2 | Call of Duty: Black Ops: Cold War | 2 | Roblox |
3 | Madden NFL 22 | 3 | Coin Master |
4 | Pokémon: Brilliant Diamond/Shining Pearl† | 4 | Garena Free Fire |
5 | Battlefield 2042 | 5 | Pokémon GO |
6 | Marvel’s Spider-Man: Miles Morales | 6 | Genshin Impact |
7 | Mario Kart 8† | 7 | Homescapes |
8 | Resident Evil: Village | 8 | Lords Mobile: Tower Defense |
9 | MLB: The Show 21^ | 9 | Call of Duty: Mobile |
10 | Super Mario 3D World† | 10 | Clash of Clans |
11 | Far Cry 6 | 11 | Candy Crush Soda Saga |
12 | FIFA 22 | 12 | State of Survival |
13 | Minecraft | 13 | Bingo Blitz |
14 | Animal Crossing: New Horizons† | 14 | PUBG Mobile |
15 | NBA 2K22† | 15 | Gardenscapes |
16 | Assassin’s Creed: Valhalla | 16 | RAID: Shadow Legends |
17 | Super Smash Bros. Ultimate† | 17 | Project Makeover |
18 | Back 4 Blood | 18 | Slotomania |
19 | Mortal Kombat 11 | 19 | Jackpot Party |
20 | Forza Horizon 5 | 20 | Fishdom |
*Mobile spending provided by Sensor Tower
†Digital sales not included
^Xbox Digital sales not included
Source: Entertainment Software Association / PRNewsWire
1 thought on “U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021”